How to Draw a Bottle

12 passi ~11 min Difficoltà 2/5 Gratis, senza iscrizione

Quello che stai disegnando oggi

1 / 12

Mark eye level - everything follows from it.

You should be able to say if you are above or level with the rim.

Disegno su carta invece?

Riordinare e ripulire la foto per voi. carta conta esattamente lo stesso.

Riguardo questo disegno

A bottle is a cylinder wearing a smaller cylinder, and the join between them - the shoulder - is where every drawn bottle succeeds or fails. The shoulder is a curve, not a corner: the neck flows into the body through two mirrored S-bends, and drawing them as straight diagonals produces a rocket instead.

Like everything hollow on this site, it is two ellipses and a profile: the rim, the base, and the sides that join them.

Passo dopo passo

  1. Passo 1

    Mark eye level - everything follows from it.

    Everything about the ellipses follows from where your eye is. Decide now, consciously, and mark it - letting it drift mid-drawing is how the rim and base end up disagreeing.

    Attenzione Not deciding, then drawing contradictory ellipses.

    Controlla You should be able to say if you are above or level with the rim.

  2. Passo 2

    Add the rim - one fast ellipse.

    Round three or four times in one fast continuous motion and keep the best pass. Speed is what makes an ellipse smooth - drawn slowly it lumps on one side every time.

    Attenzione Building the ellipse from four careful arcs.

    Controlla The rim should be symmetrical about its long axis.

  3. Passo 3

    Take both sides down from the ellipse.

    Start each side exactly at the widest point of the rim ellipse. A step where side meets rim is instantly visible and almost impossible to hide later.

    Attenzione Sides starting inside or outside the rim's ends.

    Controlla Each side should leave the rim at its widest point.

  4. Passo 4

    Close the base, more curved than the top.

    The base is further from your eye than the rim, so it is ROUNDER - same width, more curve. Getting this backwards is what makes vessels look like they are sliding off the table.

    Attenzione A base flatter than the rim, or a straight line.

    Controlla The base curve should be rounder than the rim.

  5. Passo 5

    Draw the wall thickness at the opening.

    One curve just inside the rim gives the material its thickness and turns the top from a painted disc into an opening. It follows the rim's curve, not parallel all the way round.

    Attenzione Skipping it, leaving a flat disc on top.

    Controlla A visible band should separate the two curves at the front.

  6. Passo 6

    Add the neck of the bottle.

    Where the profile changes is where the form lives. Draw the change on both sides at the same height - a shoulder at two heights makes the whole vessel lean.

    Attenzione The profile changing at different heights left and right.

    Controlla Both sides should change shape at the same height.

  7. Passo 7

    Attach the handle.

    Both ends must touch the body - a floating handle is the most common error on any vessel. And it is a strap with thickness, never a single line.

    Attenzione A handle drawn as one wire line, or floating.

    Controlla Both handle ends should touch the vessel's side.

  8. Passo 8

    Draw the bottle features.

    The identifying details go on last and they follow the form - a label, a pattern or a spout curves with the surface it sits on.

    Attenzione Flat detail pasted over a round form.

    Controlla Any pattern should bend with the body.

  9. Passo 9

    Add tone down one side.

    A cylinder's darkest band sits just INSIDE the shadow edge, not at it. Lay the strokes vertically, following the form, and build up in passes.

    Attenzione Scrubbing horizontal tone across a vertical form.

    Controlla The darkest band should sit inside the outline.

  10. Passo 10

    Add the bounced light at the edge.

    Light bounces off the table back onto the very edge, so leave a thin lighter strip at the outline. That strip is what makes the form read as round rather than flat-shaded.

    Attenzione Shading right up to the edge.

    Controlla A light strip should separate shading from outline.

  11. Passo 11

    Add the shadow on the table.

    Darkest where it touches the base, softening as it spreads. The cast shadow is what anchors the vessel - without it the thing floats no matter how well you shaded it.

    Attenzione A detached grey blob nearby.

    Controlla The shadow should touch the base.

  12. Passo 12

    Strengthen what stays, erase what does not.

    Weight the rim and the silhouette, erase the eye-level guide, and check the two ellipses one last time - they are what the whole drawing stands on.

    Attenzione Leaving the eye-level line in.

    Controlla Rim and silhouette should be the darkest lines.

Che aspetto ha finito?

Lo stesso disegno con ogni guida cancellata e solo le linee che volevi mantenere, al peso che volevi che fossero. Se la tua ha ancora linee centrali e forme di blocco, questo è il passo che non hai ancora fatto - e ci vogliono circa trenta secondi.

The finished drawing of a bottle with the construction lines erased

Il vostro non sarà così, e non dovrebbe. Questa è la costruzione con il ponteggio portato via, non un disegno qualcuno fatto per essere ammirato - il punto è quello di mostrare quale delle vostre linee erano guide.

Quello che questo ti insegna davvero

The skill underneath is symmetry about an axis: both sides of the profile have to match, and checking beats hoping.

The bottle stacks two cylinders and makes you negotiate the join, which is most of drawing man-made objects: forms meeting through curves. The label is the mug's wrap-around grid lesson at half the effort.

Cosa ti serve?

A pencil and any paper, or a finger on the canvas above - nothing here needs special equipment. Keep the construction light if you are on paper, because the guides come off at the end.

Se sta andando male

If it looks like a rocket, the shoulders are straight diagonals. They are S-curves - out from the neck, over, and down into the body's side without a corner anywhere.

If the neck looks grafted on, its sides are not parallel: a bottle neck is a true cylinder, and any taper reads as a vase.

If the label floats, its top and bottom edges must curve with the body - two shallow arcs matching the base ellipse, never straight lines.

Stampa i passi

Toglietelo dallo schermo, le impronte dei fogli di passaggio su una pagina.

Lettera (USA) A4

Domande che la gente chiede

How do I draw a bottle's shoulders?
As two mirrored S-curves flowing from neck into body with no corner anywhere. Straight diagonal shoulders are what make drawn bottles look like rockets.
How do I draw a label on a bottle?
Top and bottom edges as shallow arcs that match the base ellipse's curve. A straight-edged label sits ON the drawing instead of wrapping the form.
Should a bottle's neck taper?
No - it is a true cylinder with parallel sides. Taper belongs to the shoulder below it; a tapering neck reads as a vase.
Can I draw a bottle on paper instead of the canvas?
Yes - print the step sheet and draw beside it. The ellipse practice actually benefits from paper, where your whole arm is free, and a photo of the page gets measured exactly like a canvas drawing.
How do I draw the top of a bottle?
As one fast ellipse, going round several times and keeping the best pass. Its roundness depends on your eye level - decide that first.
Why does my bottle look like it is tipping over?
The base ellipse disagrees with the rim. The base is always slightly ROUNDER than the rim, never flatter, and both must be the same width.
Can a beginner draw a bottle?
Yes, and it is worth it - the ellipse practice transfers directly to wheels, plates, hats and eyes. There is a finish-early step partway through.
How do I shade a bottle?
Vertically, following the form, darkest just inside the shadow edge with a thin light strip at the very edge - that strip is what makes it read as round.
What is the hardest part of drawing a bottle?
The two ellipses agreeing with each other. Everything else is forgiving; the rim and base are what the eye checks first.