How to Draw a Mushroom
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Start with one oval for the whole mushroom.
It should fill most of the page with a margin all round.
Drawing on paper instead?
We straighten and clean up the photo for you. Paper counts exactly the same.
About this drawing
A mushroom is a dome on a cylinder, which makes it the one food that is really an architecture lesson: the cap overhangs the stem all the way round, casting the stem into shadow, and the gills radiate along the cap's underside like the ribs of an umbrella. It is a lamp, drawn from under the shade.
Underneath, this is a single shaded mass like the apple; the subject lives in the silhouette and the surface marks.
Step by step
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Step 1
Start with one oval for the whole mushroom.
One shape, one motion. A slightly lopsided mass drawn confidently beats a perfect one assembled from nervous strokes, because you can correct a shape and you cannot un-see hesitation.
Watch out Building the mass from many small safe strokes.
Check It should fill most of the page with a margin all round.
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Step 2
Vary the outline so it stops looking geometric.
Nothing organic is a perfect oval. Push the outline in and out where the subject actually does - the asymmetry IS the likeness.
Watch out Leaving the construction oval as the finished outline.
Check The outline should differ visibly from the oval underneath.
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Step 3
Mark the centre with two light lines.
Two light lines through the middle are the rulers for everything that follows. Without them the features drift off-centre a few millimetres at a time.
Watch out Skipping the axes because the shape looks simple.
Check The two lines should cross near the middle of the mass.
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Step 4
Draw the top of the mushroom.
Whatever sits on top attaches INTO the form, not onto its outline - it comes out of a dip or a mound, and drawing that junction is what attaches it.
Watch out Balancing the stalk on the outline like a hat.
Check The top feature should overlap the mass's outline.
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Step 5
Draw the top hollow.
The hollow around the top is what makes the form read as having a top rather than an edge. One curve, and note which way it bows - it tells the viewer where their eye is.
Watch out Omitting the dip so the top sits on a flat line.
Check The dip should curve, not sit flat.
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Step 6
Choose the light direction.
Pick a direction and commit. Every decision from here - shading, highlight, cast shadow - follows from this one, and changing your mind halfway is the classic way a drawing ends up lit from two directions.
Watch out Deferring the decision and shading by instinct.
Check You should be able to point at the light source.
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Step 7
Shade the dark half.
Work in one direction and build darkness in passes. Scrubbing back and forth gives an even grey - precisely the thing that makes a drawing look flat.
Watch out Scrubbing, and stopping two steps short of dark enough.
Check The dark side should be clearly darker than the mid tone.
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Step 8
Leave a light strip at the shadow edge.
Leave a thin lighter strip right at the shadow-side edge - bounced light from the surface below. It is the single cheapest thing that makes a form read as round.
Watch out Running the shading tight to the outline.
Check A lighter line should separate shading from edge.
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Step 9
Put one small highlight on the lit side.
One highlight, small, off-centre on the lit side. Two symmetrical highlights read as plastic; a big one reads as wet.
Watch out A large or doubled highlight.
Check The highlight should be smaller than your thumbnail.
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Step 10
Draw the mushroom surface.
Surface marks follow the form - they curve over the mass and fade near the highlight. Flat marks cancel the volume you just shaded into it.
Watch out Marks drawn flat across the curved surface.
Check Marks should bend with the surface.
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Step 11
Add the cast shadow.
Darkest at the contact point, softer as it stretches away from the light. It anchors the object; without it everything you shaded still floats.
Watch out An even grey puddle not touching the object.
Check The shadow should touch the object's base.
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Step 12
Strengthen what stays and erase the guides.
Weight the silhouette, erase the axes and the oval, and leave the interior marks light. The weight difference is what makes it look deliberate.
Watch out Equal weight everywhere.
Check Outline darkest, marks lightest, guides gone.
What it looks like finished
The same drawing with every guide erased and only the lines you meant to keep, at the weight you meant them to be. If yours still has centre lines and blocking-in shapes in it, this is the step you have not done yet - and it takes about thirty seconds.
Yours will not look like this, and it is not supposed to. This is the construction with the scaffolding taken away, not a drawing somebody made to be admired - the point is to show you which of your lines were guides.
What this one actually teaches you
The skill underneath is committing to a light direction before shading anything. Most flat-looking drawings are lit from nowhere in particular, and deciding is the fix.
The mushroom is the family's first self-shadowing form - one part casting shade on another. The stem darkening under the cap is the same logic as the nose's shadow on the lip, met here on a subject with no likeness to protect.
Practise these: Line confidence Proportion Value range
What you need
A pencil, kept light until the last step, and an eraser you will actually use. The construction is deliberately drawn to be removed.
If it's going wrong
If the cap looks stuck on, the underside is missing: the cap's lower edge is a visible curve, and the gill lines hang from it, converging toward the stem.
If it looks like a nail, the stem is too thin - a mushroom's stem is stout, between a third and half the cap's width, and it thickens slightly at the ground.
If it floats, the stem's shadow is missing: the cap overhangs, so the top of the stem is always in shade, darkest right under the cap.
Print the steps
Take it away from the screen. The step sheet prints on one page.
Questions people ask
- How do I draw mushroom gills?
- As short lines hanging from the cap's underside curve, converging toward the stem - umbrella ribs seen from below. Five or six read as fifty.
- How thick should a mushroom stem be?
- Stout - a third to half the cap's width, thickening slightly at the base. A thin stem turns the mushroom into a nail.
- Why is the top of the stem dark?
- The cap overhangs it all the way round, so the stem stands in the cap's shadow - darkest right under it. Draw that and the two parts lock together.
- Can I draw a mushroom on paper instead of the canvas?
- Yes, and for a shading lesson paper is arguably better - a soft pencil gives you more range than a finger on glass. The printable sheet has every step, and a photographed result is measured the same way.
- How do I start drawing a mushroom?
- One oval, drawn in a single motion, then correct the silhouette where the real thing differs. The oval is scaffolding, not the outline.
- How do I shade a mushroom?
- Pick a light direction and commit, shade in one direction in passes, keep the darkest band just inside the edge, and leave one small off-centre highlight.
- Why does my mushroom look flat?
- Almost certainly range - no true dark anywhere and no untouched light left on the page. Go two steps darker than feels safe and leave the highlight alone.
- Can a beginner draw a mushroom?
- Yes - it is deliberately one of the simpler forms here, chosen so the shading can be the whole lesson.
- Does a mushroom need a cast shadow?
- Yes, always. Without one the form floats on the page however carefully you shaded it. Darkest at the contact point, softer as it stretches away.